Psychic Crush attacks a single psionic creature within a 300 foot radius. They must make a DC15 charisma saving throw, on a failed save causes 4d8 + proficiency + intelligence modifier psychic damage Uses an Attack Action, and attacks any creature you can see. Id Insinuation attacks a single creature within a 300 foot radius. DC 15 intelligence saving throw, and causes 4d8 + proficiency + intelligence modifier psychic damage to psionic creatures and they fall prone.Įgo Whip attacks a single psionic creature within a 300 foot radius, DC 15 wisdom saving throw, and causes 4d8 + proficiency + intelligence modifier psychic damage to psionic creature, and is incapacitated till the end of your next turn. Mind Thrust attacks a single psionic creature within a 300 foot radius. DC15 intelligence saving throw, on a failed save 2d8 psychic damage+proficiency+intelligence modifier and stunned for 1 minute. Defenders do not receive the benefit of cover. Uses an Attack Action and movement, and causes psionic damage in a 30 foot cone to all creatures within the cone. Psionic Blast is a wave of psychic brain force, that will also affect non-psionic creatures. Here is a description of all the powers: Attack Mode Powers You will continue to add attack, defense and spell powers as you awaken more Psionic Powers. You roll a 95, and then you would choose 1 of the 5 attacks, receive Mind Blank Defense, and Detect Thoughts Spell. Roll two d10s (percentile dice roll), and if you roll a 94,95, 96, 97, 98, 99 or 00, then your Player Character has Psionic Powers. plane shiftĪs an example: A non-psionic Level 2 character(+2) with 16 Intelligence(+3), 12 Wisdom(+1) and 10 Charisma(+0) would have a total of +6 Psionic Potential. You also receive these spells in order: 1.Psychic defenses: You will also receive one power in the following order: 1.Mind Blank, 2.Thought Shield, 3.Mental Barrier, 4.Choose 1 of the 5 Attack Modes: Psionic Blast, Mind Thurst, Ego Whip, Id Insinuation, Psychic Crush.So you rolled well, and your character has Psionic powers, now let’s figure out power and abilities. Roll d100 and if you roll at or above the number then the character has awakened their psionic ability Take 100, and subtract the modifier you just created. Add your character’s level to that modifier.Take Intelligence, Wisdom and Charisma ability score modifiers and add them together.If you happen to lose the magic item, or have a drop in one of the 3 abilities scores, then you lose all psionic abilities until the condition is negated or the magic item is returned.Īlso, if you already have Psionic Powers, then you get to roll again to see if you awaken another type of power. So if you have an magic item that improves those abilities make a psionic ability check. Plus, every time you level-up, then maybe you’re mind gets awakened.Īn increase in ability scores (intelligence,wisdom, or charisma) would also help to improve that likely hood of being psionically awakened. I’ll combine those two thoughts, and make it based on build and a random roll. Should it be totally random, or simply based on the character build. I think they should be rare, and how do you determine rarity? To start, determine which players can receive Psionic powers. □ This will be a first run, and after play testing I will update and expand this. Ummm not steal, use as an inspirational resource. There are creatures with psionic abilities like mindflayers and psyhic gray oozes in the Monster Manual, so I might just steal some stuff from there too. So I am going to pull together some old AD&D books that I have, and stay away from the d20 stuff that has already been written. And I like the old school way of doing it. So where do I begin, I have so many books on the topic, but they’re not specifically for 5th edition. Okay, so after working with Star Frontiers using D&D 5th edition rules, I just realized that I needed to figure out Psionics. This will probably be in the DMG, but I don’t wanna wait (it wasn’t!!!).
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